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SWAG (Skills in Work-life Analysis Game)

SWAG is an innovative project aimed at empowering individuals entering the workforce. It originated from the collaboration of three friends with diverse backgrounds in engineering, psychology, and law. SWAG's main objective is to capture individuals' soft skills using a gamified approach. In the first phase of the project, a serious game called AOC (Among the Office Criticality) was presented as a Minimum Viable Product during a competition at UniCaLab at the Contamination Lab of the University of Calabria, where SWAG emerged as the winner. Additionally, SWAG went on to win a national hackathon, solidifying its position as a standout project. A mobile application mockup has been developed, and it aims to become a suite consisting of various tools and sections to ensure the best match between users and the right positions depending on their skills, and even between them and companies. SWAG aims to bridge the gap between job seekers and employers by showcasing candidates' unique skills and personality traits. Through gamification, SWAG provides a user-friendly platform that evaluates individuals based on a set of indicators. This approach allows for a quick, standardized, and objective assessment of soft skills that may otherwise go unnoticed. SWAG has been part of the TechNest technology incubator at the University of Calabria and has received recognition at various events, and from various big player in the HR and tech industry, highlighting its potential impact. By creating a platform for companies to launch challenges and publish job opportunities, SWAG strives to promote a more efficient and fulfilling labour market. Moreover, another opportunity will be to highlight areas of improvement and suggest training opportunities. Future plans for SWAG aim to leverage artificial intelligence, further enhancing the value of the platform and empowering people by fostering their awareness. SWAG's journey has involved collaborations with academic institutions, such as the University of Calabria, and engaging with students to validate the project. The project has also included organized workshops to address the need for innovation in the context of work and engage with high school students. A pilot study has been conducted to validate the development method behind serious games, followed by an international conference and publication in an impactful scientific journal. SWAG's vision is to facilitate successful transitions into the workforce, reduce unemployment rates, and foster a stronger European labour market. With its user-centred approach, SWAG aims to empower individuals and promote lifelong learning, ultimately creating a more prosperous future for job seekers and companies alike.
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What people think

1 comments on SWAG (Skills in Work-life Analysis Game)
Selcuk  • 26 September 2023

Trying to have more hemicycle activities as well as in other places, rather than being outside in the hot, or eye could also add more ways to refresh since the water outside was overheating. 

Any thoughts on this idea?

20 votes with an average rating of 1.7.